Small Enterprises 1-49 Employees | Medium Enterprises 50-249 Employees | Large Enterprises 250+ Employees |
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1 Participant - €280 | 2 Participants - €480 | 3 Participants - €680 |
1 Participants - €590 | 2 Participants - €990 | 3 Participants - €1290 |
1 Participants - €950 | 2 Participants - €1350 | 3 Participants - €1550 |
“The literature on change management is filled with advice that is necessary but not sufficient. We get to applaud the magicians but not to see the secrets of the trick.”
This workshop is based around a computer simulation (also known as “business game”) through which participants will gain a number of insights and skills in both the theory and practice of change management, which are relevant to managers both in their role as change strategists and in their role as change agents. This not only builds a more thorough understanding and awareness of to be expected organisational dynamics and emotional responses to change, but also one's own skills, confidence and motivation in how to deal with change.
During the workshop, participants will learn how to anticipate or recognise specific emotional responses to change (uncertainty, confusion, apathy, disengagement, anger, fear, etc.) and how these can be addressed (or avoided) through specific and practical management actions.
Business leaders and managers can thus learn how to lead by example and not only embrace change but also motivate the entire organisation to embrace such change.
The goal of the workshop is to quickly build awareness of the challenges and pitfalls one will encounter when embarking on a change project, and to test one’s abilities and skills in overcoming resistance to change.
In particular the workshop will:
8:00 − 8:15 / Arrival and registration
8:15 − 9:00 / Introductions and outline of the learning objectives
9:00 − 9:30 / Facts and Figures about Change: Reasons of Failure
Key Lessons:
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9:30 − 10:00 Introduction to the ChangeMasters Simulation
10:00 − 10:15 / Break
10:15 − 12:30 / The ChangeMasters Simulation: team exercise
12:30 − 14:00 / Lunch
14:00 − 15:00 / Presentation & Discussion of Team Results
Key Lessons:
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15:00 − 15:15 / Break
15:15 − 16:30 / Discussion of Organisational Change Dynamics
Key Lessons:
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16:30 − 17:00 Reasons why people resist change
Key Lessons:
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17:00 − 17:15 Q&A and close of session
8:00 − 8:15 / Arrival
8:15 − 8:30 / Recapitulation of first day
8:30 − 10:00 / Organisational Change Dynamics
Key Lessons:
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10:00 − 10:15 / Break
10:15 − 12:30 / Building Blocks to Managing Change
12:30 − 14:00 /Lunch
14:00 − 15:15 / Building Blocks to Managing Change - continued
Key Lesson:
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15:15 − 15:30 / Break
15:30 − 16:45 / ChangeMasters Simulation – 2nd time
16:45 − 17:15 / Q&A and close of session
The workshop follows Kolb's Experiential Learning methodology . It emphasises an interactive approach to adult learning and leadership. A unique feature of this approach is the appreciation and integration of the participants diverse abilities and experiences. Throughout this workshop a number of cases illustrating best and worst practices will be discussed. But participants will moreover be invited to discuss examples and situations from their own experience that reflect the topics under discussion.
Malcolm S. Knowles, a pioneer in the field of adult education, proposes that effective learning takes place when adults gain the mutual trust and communication skills to share concerns and learn from each other's experiences. Knowles values open discussions, a general attitude of cooperation, and a willingness to accept responsibility. This philosophy of adult learning is characterized by a deep respect for human potential. By practicing this approach among peers during the workshop, participants will also build confidence in applying this approach in their own organisations.
The main goal of the programme is ultimately to enable managers to more effectively manage the transition to new organisational structures and better businesses, whereby they do not need to impose changes − which fuels resistance – but rather induce and facilitate change that is understood and supported by their organisation.
The Experiential Learning methodology is shaped in a dynamic four–step model of learning. Each step emphasises a function of leadership learning:
The first step reflects adult learning abilities, preferences, and sources of motivation. The second step combines theory and case discussion with participants experiences to ensure meaningful learning. The third step involves group activities that strengthen mutual/interactive learning, and give an appreciation of different viewpoints or priorities in formulating solutions to specific problems. Finally, the fourth step yields a practical plan of action on how to incorporate the newly learned insights into one's own work environment.
Instructional Approach
"Managing Change" is an intense two-day workshop. The program is a combination of PowerPoint slides, group activity and presentation, role-playing around the ChangeMastersTM computer simulation (business game), which is used at several leading business schools and in executive & management development programs at leading global companies. The program employs accelerated adult learning techniques (see higher), incorporating a great deal of interaction among the participants.
Major Subject Areas
The main subject areas covered during the workshop will be
Each participating company will be offered an on-site presentation of a shortened version of the programme, tailored to the specific needs of the firm, and/or consultation regarding company – specific projects or initiatives.
The in-company visit will include a review of the individual plans prepared by the participants during the workshop and an in-depth discussion of how to incorporate the lessons learned in their day to day activities. Specifically this discussion will focus on:
The duration of the presentation/consultation will be 4 hours.
HRDA Subsidy and Seminar Attendance
Cancellation and Substitution Policy